Friday, July 13, 2012


Gaming Research Lesson Plan


Creating Games Game

My class is going to be creating a board game based on components of various video games. They will start the class naming the controls and awards they earn in their favorite video games and then we will work to put them together into a board game that they will then play upon completion.

Pacing

            This will be student paced. It will be determined by the student’s responses as they begin to move forward. The first to go will be determined by the roll of the dice the student that rolls the lowest number will go first.

Instructions

            Students will need to determine the rules of play as they go along for each step that they complete they will be earning badges of completion. They will be working in pairs and each time the group completes a step towards completing their game they will earn a badge to complete the badge board. (They will have a chance to gain 9 different badges along the way)

They will need to complete the following to gain badges:
-       List at least 10 different controls used in playing video games.
-       List at least 10 different rewards earned in playing a video game.
-       Create a basic layout for the board game.
-       Create game pieces.
-       Determine how the players will be moving in the game you are creating.
-       Determine the rules for your game.
-       Determine what tasks will need to be completed to move through the game.
-       Determine how there will be a winner of the game.
-       The game they created is playable.


Controls

            Students will be creating their own controls for their game, they will need to determine how their game will be played on how the players playing it will need to advance through their game. 

Knowledge

            The student will need to have a base knowledge of video games, from basic Facebook to games on the xBox , Wii, PC, or other gaming systems.

Achievements
            The student will be able to earn badges as the move along creating their own game. They will know when they have earned all available badges and have created a playable game they met their goals.

Story

            The story is they have been employed as a board game designer and they need to create a board game based on components and rewards used in video games.


Endgame

                   The teacher will be the evil boss that will determine if they are going to be rewarded badges for achievements in creating their game.  The students will be creating their own characters in their board games. The students will achieve endgame when they have completed earning all badges meaning they have created a workable playable game.

Assessment

            The student will be assessed on the following:

-       List at least 10 different controls used in playing video games.
-       List at least 10 different rewards earned in playing a video game.
-       Create a basic layout for the board game.
-       Create game pieces.
-       Determine how the players will be moving in the game you are creating.
-       Determine the rules for your game.
-       Determine what tasks will need to be completed to move through the game.
-       Determine how there will be a winner of the game.
-       The game they created is playable.
-       The overall playability of their game and the aesthetics of their game as well.

Fun and Motivation

                   Instead of just having the students create a game, I want the student to be part of a game, as they are creating their own.  They will have the Incentive theory of motivation during this project. The badges they will earn are the operant conditions in place.

Monday, August 15, 2011

Gaming Capstone Part 2

Gaming Capstone Part 1


Gaming in the Classroom

The students will be instructed on the process fro developing black and white film the students will be introduced to the maze game in which they will need to move the camera through the maze to reach the photography chemicals in order to reach the end and their processed film.

Pacing: The lesson will be paced based on the learner’s comprehension of the material.  Once the instructional material is presented the students will then be able to access the game and move at their own pace through it.

Instruction: The teacher will introduce the material and instruct them of how they will move through the game.

Controls: The students will be moving an image of a camera through the maze to reach each of the chemicals in order of how they are going to be used in the processing of the film. They will use the arrow keys on their computer keyboard to move the camera through the maze.

Knowledge: The learners need to know what order they will be using the chemicals for processing their film. The game will be used to reinforce this knowledge. It may be simplified but it is a tool for them to help remember the order of the chemicals for them to remember.

Achievements: The lesson will have the students can both master the game of going through the maze levels to reach the final maze and have the achievement of that mastery and they will also be mastery the chemicals and order in which they are being used in the processing of the film so when they work in the darkroom processing they film they will have recall of the correct order in which they are being used.

Story: The story will be that you are a photographer and just completed a photo assignment and need to process your film to return the prints back to your client.

Endgame: Once you reach the end you will have you r photographs to give to your client and will be paid for the job you completed.

Assessment:  They will need to reach the correct chemicals in the correct order in order to advance to the next step or they will have to start the game all over again.

Timing: The game should last around 30 minutes depending on how fast the player moves through the levels.

Fun and Motivation: This game will help to provide the Practice principle in the classroom. Rather than having a quiz or just asking for the information to be spit back at you, you have the learner engaged and putting the information to use in a more interesting manner. Positive reinforcements are the operant conditions in place for this lesson.

Sunday, August 14, 2011

Gaming

I am creating a game to use in my classroom. This game will be used after I have introduced the developing process. They will need to move the camera through the maze moving through the levels choosing the chemicals in the correct order. I have level one completed and I am working on more, I am posting what is done so far.



Use your arrow keys to move through the maze, find the first chemical in the developing process.


Scratch Project

Sunday, May 29, 2011

BP8_RILS Finals



Over at Mitch's blog he used three tools to create his final and did a great job presenting the information. I am interested in looking int the Aviary program he used as part of his project. Follow this link to see my comments and check out his project.

BP8_RILS Finals

A fellow classmate Alonia Moses Johnson used Dropbox as their final for the ETC final. Follow this link to my comments on her project. This is definitely something I want to research further because of the information she presented.