Monday, August 15, 2011

Gaming Capstone Part 2

Gaming Capstone Part 1


Gaming in the Classroom

The students will be instructed on the process fro developing black and white film the students will be introduced to the maze game in which they will need to move the camera through the maze to reach the photography chemicals in order to reach the end and their processed film.

Pacing: The lesson will be paced based on the learner’s comprehension of the material.  Once the instructional material is presented the students will then be able to access the game and move at their own pace through it.

Instruction: The teacher will introduce the material and instruct them of how they will move through the game.

Controls: The students will be moving an image of a camera through the maze to reach each of the chemicals in order of how they are going to be used in the processing of the film. They will use the arrow keys on their computer keyboard to move the camera through the maze.

Knowledge: The learners need to know what order they will be using the chemicals for processing their film. The game will be used to reinforce this knowledge. It may be simplified but it is a tool for them to help remember the order of the chemicals for them to remember.

Achievements: The lesson will have the students can both master the game of going through the maze levels to reach the final maze and have the achievement of that mastery and they will also be mastery the chemicals and order in which they are being used in the processing of the film so when they work in the darkroom processing they film they will have recall of the correct order in which they are being used.

Story: The story will be that you are a photographer and just completed a photo assignment and need to process your film to return the prints back to your client.

Endgame: Once you reach the end you will have you r photographs to give to your client and will be paid for the job you completed.

Assessment:  They will need to reach the correct chemicals in the correct order in order to advance to the next step or they will have to start the game all over again.

Timing: The game should last around 30 minutes depending on how fast the player moves through the levels.

Fun and Motivation: This game will help to provide the Practice principle in the classroom. Rather than having a quiz or just asking for the information to be spit back at you, you have the learner engaged and putting the information to use in a more interesting manner. Positive reinforcements are the operant conditions in place for this lesson.

Sunday, August 14, 2011

Gaming

I am creating a game to use in my classroom. This game will be used after I have introduced the developing process. They will need to move the camera through the maze moving through the levels choosing the chemicals in the correct order. I have level one completed and I am working on more, I am posting what is done so far.



Use your arrow keys to move through the maze, find the first chemical in the developing process.


Scratch Project